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GeForce 9800 GX2 vs GeForce GTS 450 1GB

Intro

The GeForce 9800 GX2 features a core clock frequency of 600 MHz and a GDDR3 memory speed of 1000 MHz. It also uses a 256-bit bus, and makes use of a 65 nm design. It features 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the GeForce GTS 450 1GB, which comes with clock speeds of 783 MHz on the GPU, and 902 MHz on the 1024 MB of GDDR5 RAM. It features 192 SPUs as well as 32 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 450 1GB 106 Watts
GeForce 9800 GX2 197 Watts
Difference: 91 Watts (86%)

Memory Bandwidth

As far as performance goes, the GeForce 9800 GX2 should in theory be quite a bit superior to the GeForce GTS 450 1GB in general. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GTS 450 1GB 57728 MB/sec
Difference: 70272 (122%)

Texel Rate

The GeForce 9800 GX2 will be quite a bit (more or less 207%) better at AF than the GeForce GTS 450 1GB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTS 450 1GB 25056 Mtexels/sec
Difference: 51744 (207%)

Pixel Rate

The GeForce 9800 GX2 should be much (about 53%) more effective at FSAA than the GeForce GTS 450 1GB, and able to handle higher screen resolutions without slowing down too much. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce GTS 450 1GB 12528 Mpixels/sec
Difference: 6672 (53%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTS 450 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTS 450 1GB
Manufacturer nVidia nVidia
Year Mar 2008 September 2010
Code Name G92 GF106
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 783 MHz
Memory Speed 2000 MHz (x2) 3608 MHz
Power (Max TDP) 197 watts 106 watts
Bandwidth 128000 MB/sec 57728 MB/sec
Texel Rate 76800 Mtexels/sec 25056 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 12528 Mpixels/sec
Unified Shaders 128 (x2) 192
Texture Mapping Units 64 (x2) 32
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1170 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTS 450 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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