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GeForce 9800 GX2 vs GeForce GTS 450 1GB

Intro

The GeForce 9800 GX2 makes use of a 65 nm design. nVidia has set the core speed at 600 MHz. The GDDR3 memory runs at a frequency of 1000 MHz on this particular model. It features 128 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

Compare all of that to the GeForce GTS 450 1GB, which comes with a core clock frequency of 783 MHz and a GDDR5 memory speed of 902 MHz. It also makes use of a 128-bit memory bus, and uses a 40 nm design. It is comprised of 192 SPUs, 32 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 450 1GB 106 Watts
GeForce 9800 GX2 197 Watts
Difference: 91 Watts (86%)

Memory Bandwidth

The GeForce 9800 GX2 should in theory perform much faster than the GeForce GTS 450 1GB overall. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce GTS 450 1GB 57728 MB/sec
Difference: 70272 (122%)

Texel Rate

The GeForce 9800 GX2 should be a lot (more or less 207%) more effective at texture filtering than the GeForce GTS 450 1GB. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
GeForce GTS 450 1GB 25056 Mtexels/sec
Difference: 51744 (207%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce 9800 GX2 is a better choice, by a large margin. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
GeForce GTS 450 1GB 12528 Mpixels/sec
Difference: 6672 (53%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTS 450 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce GTS 450 1GB
Manufacturer nVidia nVidia
Year Mar 2008 September 2010
Code Name G92 GF106
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 783 MHz
Memory Speed 2000 MHz (x2) 3608 MHz
Power (Max TDP) 197 watts 106 watts
Bandwidth 128000 MB/sec 57728 MB/sec
Texel Rate 76800 Mtexels/sec 25056 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 12528 Mpixels/sec
Unified Shaders 128 (x2) 192
Texture Mapping Units 64 (x2) 32
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 40 nm
Transistors 754 million 1170 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce GTS 450 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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