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GeForce GTS 450 1GB vs GeForce GTX 295

Intro

The GeForce GTS 450 1GB makes use of a 40 nm design. nVidia has set the core frequency at 783 MHz. The GDDR5 memory is set to run at a speed of 902 MHz on this particular model. It features 192 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.

Compare those specs to the GeForce GTX 295, which has a clock frequency of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also makes use of a 448-bit memory bus, and uses a 55 nm design. It is made up of 240 SPUs, 80 TAUs, and 28 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTS 450 1GB 106 Watts
GeForce GTX 295 289 Watts
Difference: 183 Watts (173%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 295 should be a lot faster than the GeForce GTS 450 1GB in general. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTS 450 1GB 57728 MB/sec
Difference: 166048 (288%)

Texel Rate

The GeForce GTX 295 should be much (about 268%) faster with regards to AF than the GeForce GTS 450 1GB. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTS 450 1GB 25056 Mtexels/sec
Difference: 67104 (268%)

Pixel Rate

The GeForce GTX 295 is a lot (approximately 157%) faster with regards to FSAA than the GeForce GTS 450 1GB, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GTS 450 1GB 12528 Mpixels/sec
Difference: 19728 (157%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTS 450 1GB

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 450 1GB GeForce GTX 295
Manufacturer nVidia nVidia
Year September 2010 January 8, 2009
Code Name GF106 G200b
Memory 1024 MB 896 MB (x2)
Core Speed 783 MHz 576 MHz (x2)
Memory Speed 3608 MHz 1998 MHz (x2)
Power (Max TDP) 106 watts 289 watts
Bandwidth 57728 MB/sec 223776 MB/sec
Texel Rate 25056 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 192 240 (x2)
Texture Mapping Units 32 80 (x2)
Render Output Units 16 28 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 448-bit (x2)
Fab Process 40 nm 55 nm
Transistors 1170 million 1400 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 11 DirectX 10
OpenGL Version OpenGL 4.1 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTS 450 1GB

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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