Compare any two graphics cards:
GeForce 8500 GT vs GeForce GTS 450
IntroThe GeForce 8500 GT features a core clock speed of 450 MHz and a DDR2 memory frequency of 400 MHz. It also features a 128-bit memory bus, and uses a 80 nm design. It features 16 SPUs, 8 TAUs, and 4 ROPs.Compare all that to the GeForce GTS 450, which makes use of a 40 nm design. nVidia has set the core speed at 783 MHz. The GDDR5 memory works at a frequency of 902 MHz on this particular card. It features 192 SPUs along with 32 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTS 450 should perform quite a bit faster than the GeForce 8500 GT overall. (explain)
Texel RateThe GeForce GTS 450 is quite a bit (about 596%) faster with regards to AF than the GeForce 8500 GT. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTS 450 is superior to the GeForce 8500 GT, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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