Compare any two graphics cards:
GeForce 8600 GT 256MB GDDR3 vs GeForce GTS 450
IntroThe GeForce 8600 GT 256MB GDDR3 makes use of a 80 nm design. nVidia has clocked the core frequency at 540 MHz. The GDDR3 RAM runs at a frequency of 700 MHz on this card. It features 32 SPUs along with 16 Texture Address Units and 8 ROPs.Compare that to the GeForce GTS 450, which features a GPU core clock speed of 783 MHz, and 512 MB of GDDR5 RAM running at 902 MHz through a 128-bit bus. It also features 192 SPUs, 32 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTS 450 should in theory be quite a bit better than the GeForce 8600 GT 256MB GDDR3 in general. (explain)
Texel RateThe GeForce GTS 450 is quite a bit (more or less 190%) more effective at AF than the GeForce 8600 GT 256MB GDDR3. (explain)
Pixel RateThe GeForce GTS 450 should be quite a bit (about 190%) better at anti-aliasing than the GeForce 8600 GT 256MB GDDR3, and also capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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