Compare any two graphics cards:
GeForce GT 220 GDDR3 vs Radeon HD 4650 512MB
IntroThe GeForce GT 220 GDDR3 comes with a clock speed of 625 MHz and a GDDR3 memory speed of 1012 MHz. It also uses a 128-bit bus, and uses a 40 nm design. It is comprised of 48 SPUs, 16 TAUs, and 8 ROPs.Compare all that to the Radeon HD 4650 512MB, which comes with core speeds of 600 MHz on the GPU, and 500 MHz on the 512 MB of DDR2 RAM. It features 320(64x5) SPUs along with 32 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GT 220 GDDR3 should theoretically be much superior to the Radeon HD 4650 512MB overall. (explain)
Texel RateThe Radeon HD 4650 512MB will be quite a bit (about 92%) better at anisotropic filtering than the GeForce GT 220 GDDR3. (explain)
Pixel RateThe GeForce GT 220 GDDR3 should be a bit (approximately 4%) better at FSAA than the Radeon HD 4650 512MB, and able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the bus width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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One Response to “GeForce GT 220 GDDR3 vs Radeon HD 4650 512MB”[...] este doar de 3 watti in favoare la hd4650 Detalii __________________ Wild animals are [...]