Compare any two graphics cards:
GeForce 8800 GS vs GeForce GT 450 (OEM)
IntroThe GeForce 8800 GS uses a 65 nm design. nVidia has clocked the core speed at 550 MHz. The GDDR3 RAM runs at a frequency of 800 MHz on this model. It features 96 SPUs along with 48 TAUs and 12 ROPs.Compare all that to the GeForce GT 450 (OEM), which comes with a core clock speed of 790 MHz and a GDDR5 memory speed of 1000 MHz. It also uses a 192-bit bus, and uses a 40 nm design. It is made up of 144 SPUs, 24 TAUs, and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 450 (OEM) should in theory perform a lot faster than the GeForce 8800 GS in general. (explain)
Texel RateThe GeForce 8800 GS will be a lot (more or less 39%) more effective at AF than the GeForce GT 450 (OEM). (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GT 450 (OEM) is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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