Compare any two graphics cards:
GeForce GT 450 (OEM) vs Radeon HD 6950
IntroThe GeForce GT 450 (OEM) has a GPU core speed of 790 MHz, and the 1536 MB of GDDR5 memory runs at 1000 MHz through a 192-bit bus. It also is made up of 144 SPUs, 24 TAUs, and 24 ROPs.Compare those specs to the Radeon HD 6950, which makes use of a 40 nm design. AMD has clocked the core speed at 800 MHz. The GDDR5 RAM is set to run at a speed of 1250 MHz on this particular model. It features 1408 SPUs as well as 88 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6950 will be 67% faster than the GeForce GT 450 (OEM) in general, because of its greater data rate. (explain)
Texel RateThe Radeon HD 6950 will be quite a bit (more or less 271%) better at anisotropic filtering than the GeForce GT 450 (OEM). (explain)
Pixel RateThe Radeon HD 6950 will be a lot (approximately 35%) better at FSAA than the GeForce GT 450 (OEM), and will be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported across the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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