Compare any two graphics cards:
GeForce 9600 GSO 1.5GB vs GeForce GT 440 3GB
IntroThe GeForce 9600 GSO 1.5GB features a clock speed of 550 MHz and a GDDR3 memory frequency of 800 MHz. It also uses a 192-bit bus, and makes use of a 65 nm design. It features 96 SPUs, 48 Texture Address Units, and 12 Raster Operation Units.Compare those specs to the GeForce GT 440 3GB, which uses a 40 nm design. nVidia has set the core speed at 594 MHz. The GDDR3 memory works at a speed of 900 MHz on this model. It features 144 SPUs as well as 24 Texture Address Units and 24 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GT 440 3GB should perform a small bit faster than the GeForce 9600 GSO 1.5GB in general. (explain)
Texel RateThe GeForce 9600 GSO 1.5GB is a lot (about 85%) more effective at anisotropic filtering than the GeForce GT 440 3GB. (explain)
Pixel RateThe GeForce GT 440 3GB will be a lot (more or less 116%) faster with regards to AA than the GeForce 9600 GSO 1.5GB, and able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!