Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs GeForce GT 440 3GB
IntroThe GeForce 8800 GTS (G80) 320MB comes with a core clock speed of 513 MHz and a GDDR3 memory speed of 792 MHz. It also makes use of a 320-bit bus, and uses a 90 nm design. It is comprised of 96 SPUs, 48 TAUs, and 20 ROPs.Compare those specifications to the GeForce GT 440 3GB, which comes with core clock speeds of 594 MHz on the GPU, and 900 MHz on the 3072 MB of GDDR3 RAM. It features 144 SPUs along with 24 Texture Address Units and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce 8800 GTS (G80) 320MB should perform a lot faster than the GeForce GT 440 3GB in general. (explain)
Texel RateThe GeForce 8800 GTS (G80) 320MB is much (about 73%) faster with regards to texture filtering than the GeForce GT 440 3GB. (explain)
Pixel RateThe GeForce GT 440 3GB should be quite a bit (more or less 39%) faster with regards to AA than the GeForce 8800 GTS (G80) 320MB, and will be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported past the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!