Compare any two graphics cards:
GeForce 9600 GSO 384MB vs GeForce GT 440 3GB
IntroThe GeForce 9600 GSO 384MB makes use of a 65 nm design. nVidia has set the core frequency at 550 MHz. The GDDR3 memory runs at a speed of 800 MHz on this specific card. It features 96 SPUs as well as 48 Texture Address Units and 12 ROPs.Compare all that to the GeForce GT 440 3GB, which uses a 40 nm design. nVidia has set the core frequency at 594 MHz. The GDDR3 RAM works at a frequency of 900 MHz on this specific model. It features 144 SPUs along with 24 Texture Address Units and 24 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GT 440 3GB should perform a little bit faster than the GeForce 9600 GSO 384MB overall. (explain)
Texel RateThe GeForce 9600 GSO 384MB is quite a bit (more or less 85%) faster with regards to anisotropic filtering than the GeForce GT 440 3GB. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GT 440 3GB is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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