Compare any two graphics cards:
VS

GeForce GT 440 3GB vs GeForce GTS 250 1GB

Intro

The GeForce GT 440 3GB has a GPU core clock speed of 594 MHz, and the 3072 MB of GDDR3 RAM is set to run at 900 MHz through a 192-bit bus. It also is comprised of 144 Stream Processors, 24 TAUs, and 24 ROPs.

Compare all of that to the GeForce GTS 250 1GB, which comes with core clock speeds of 738 MHz on the GPU, and 1100 MHz on the 1024 MB of GDDR3 memory. It features 128 SPUs along with 64 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 440 3GB 56 Watts
GeForce GTS 250 1GB 145 Watts
Difference: 89 Watts (159%)

Memory Bandwidth

As far as performance goes, the GeForce GTS 250 1GB should theoretically be quite a bit better than the GeForce GT 440 3GB in general. (explain)

GeForce GTS 250 1GB 70400 MB/sec
GeForce GT 440 3GB 43200 MB/sec
Difference: 27200 (63%)

Texel Rate

The GeForce GTS 250 1GB should be a lot (about 231%) more effective at texture filtering than the GeForce GT 440 3GB. (explain)

GeForce GTS 250 1GB 47232 Mtexels/sec
GeForce GT 440 3GB 14256 Mtexels/sec
Difference: 32976 (231%)

Pixel Rate

The GeForce GT 440 3GB will be quite a bit (more or less 21%) better at anti-aliasing than the GeForce GTS 250 1GB, and should be capable of handling higher resolutions without losing too much performance. (explain)

GeForce GT 440 3GB 14256 Mpixels/sec
GeForce GTS 250 1GB 11808 Mpixels/sec
Difference: 2448 (21%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 440 3GB

Amazon.com

Check prices at:

GeForce GTS 250 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 440 3GB GeForce GTS 250 1GB
Manufacturer nVidia nVidia
Year October 2010 March 3, 2009
Code Name GF106 G92a/b
Memory 3072 MB 1024 MB
Core Speed 594 MHz 738 MHz
Memory Speed 1800 MHz 2200 MHz
Power (Max TDP) 56 watts 145 watts
Bandwidth 43200 MB/sec 70400 MB/sec
Texel Rate 14256 Mtexels/sec 47232 Mtexels/sec
Pixel Rate 14256 Mpixels/sec 11808 Mpixels/sec
Unified Shaders 144 128
Texture Mapping Units 24 64
Render Output Units 24 16
Bus Type GDDR3 GDDR3
Bus Width 192-bit 256-bit
Fab Process 40 nm 65/55 nm
Transistors 1170 million 754 million
Bus PCIe x16 PCIe x16 2.0
DirectX Version DirectX 11 DirectX 10
OpenGL Version OpenGL 4.1 OpenGL 3.1

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GT 440 3GB

Amazon.com

Check prices at:

GeForce GTS 250 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield