Compare any two graphics cards:
GeForce GT 440 3GB vs GeForce GTX 260 216SP 55 nm
IntroThe GeForce GT 440 3GB comes with a clock speed of 594 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 192-bit bus, and uses a 40 nm design. It is comprised of 144 SPUs, 24 Texture Address Units, and 24 ROPs.Compare those specifications to the GeForce GTX 260 216SP 55 nm, which uses a 55 nm design. nVidia has set the core speed at 576 MHz. The GDDR3 RAM runs at a frequency of 999 MHz on this card. It features 216 SPUs as well as 72 TAUs and 28 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 260 216SP 55 nm should theoretically be quite a bit better than the GeForce GT 440 3GB overall. (explain)
Texel RateThe GeForce GTX 260 216SP 55 nm will be quite a bit (about 191%) better at texture filtering than the GeForce GT 440 3GB. (explain)
Pixel RateThe GeForce GTX 260 216SP 55 nm will be a small bit (about 13%) better at full screen anti-aliasing than the GeForce GT 440 3GB, and should be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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