Compare any two graphics cards:
GeForce GT 440 3GB vs Radeon HD 5770
IntroThe GeForce GT 440 3GB comes with a core clock speed of 594 MHz and a GDDR3 memory speed of 900 MHz. It also features a 192-bit memory bus, and uses a 40 nm design. It features 144 SPUs, 24 TAUs, and 24 Raster Operation Units.Compare that to the Radeon HD 5770, which uses a 40 nm design. AMD has set the core speed at 850 MHz. The GDDR5 RAM is set to run at a speed of 1200 MHz on this model. It features 800(160x5) SPUs as well as 40 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 5770 should in theory be a lot better than the GeForce GT 440 3GB overall. (explain)
Texel RateThe Radeon HD 5770 is quite a bit (about 138%) better at texture filtering than the GeForce GT 440 3GB. (explain)
Pixel RateThe GeForce GT 440 3GB will be a bit (about 5%) faster with regards to FSAA than the Radeon HD 5770, and also should be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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