Compare any two graphics cards:
GeForce GT 230 vs GeForce GT 440 3GB
IntroThe GeForce GT 230 has a core clock frequency of 550 MHz and a DDR3 memory speed of 800 MHz. It also features a 192-bit memory bus, and uses a 40 nm design. It features 32 SPUs, 16 TAUs, and 8 ROPs.Compare those specifications to the GeForce GT 440 3GB, which makes use of a 40 nm design. nVidia has set the core speed at 594 MHz. The GDDR3 memory runs at a frequency of 900 MHz on this card. It features 144 SPUs along with 24 Texture Address Units and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GT 440 3GB should in theory be a little bit better than the GeForce GT 230 in general. (explain)
Texel RateThe GeForce GT 440 3GB is a lot (more or less 62%) more effective at AF than the GeForce GT 230. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GT 440 3GB is superior to the GeForce GT 230, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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