Compare any two graphics cards:
GeForce 8800 GT 256MB vs GeForce GT 440 1.5GB
IntroThe GeForce 8800 GT 256MB features a core clock frequency of 600 MHz and a GDDR3 memory speed of 700 MHz. It also makes use of a 256-bit bus, and makes use of a 65 nm design. It is made up of 112 SPUs, 56 Texture Address Units, and 16 ROPs.Compare those specs to the GeForce GT 440 1.5GB, which has GPU core speed of 594 MHz, and 1536 MB of GDDR3 RAM running at 900 MHz through a 192-bit bus. It also is made up of 144 Stream Processors, 24 TAUs, and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 8800 GT 256MB will be 4% faster than the GeForce GT 440 1.5GB in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce 8800 GT 256MB is a lot (more or less 136%) faster with regards to texture filtering than the GeForce GT 440 1.5GB. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GT 440 1.5GB is superior to the GeForce 8800 GT 256MB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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