Compare any two graphics cards:
GeForce GT 440 1.5GB vs Radeon HD 3650 256MB
IntroThe GeForce GT 440 1.5GB comes with a clock speed of 594 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 192-bit bus, and uses a 40 nm design. It features 144 SPUs, 24 Texture Address Units, and 24 ROPs.Compare that to the Radeon HD 3650 256MB, which comes with core clock speeds of 725 MHz on the GPU, and 800 MHz on the 256 MB of DDR2 RAM. It features 120(24x5) SPUs as well as 8 Texture Address Units and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GT 440 1.5GB should be much faster than the Radeon HD 3650 256MB overall. (explain)
Texel RateThe GeForce GT 440 1.5GB will be a lot (approximately 146%) more effective at AF than the Radeon HD 3650 256MB. (explain)
Pixel RateThe GeForce GT 440 1.5GB will be a lot (about 392%) more effective at FSAA than the Radeon HD 3650 256MB, and should be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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