Compare any two graphics cards:
GeForce GT 440 1.5GB vs Radeon HD 6770 1GB
IntroThe GeForce GT 440 1.5GB makes use of a 40 nm design. nVidia has clocked the core frequency at 594 MHz. The GDDR3 memory is set to run at a frequency of 900 MHz on this model. It features 144 SPUs along with 24 Texture Address Units and 24 ROPs.Compare all that to the Radeon HD 6770 1GB, which comes with core clock speeds of 900 MHz on the GPU, and 1050 MHz on the 1024 MB of GDDR5 memory. It features 800 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6770 1GB will be 56% faster than the GeForce GT 440 1.5GB overall, because of its greater bandwidth. (explain)
Texel RateThe Radeon HD 6770 1GB should be a lot (more or less 153%) faster with regards to anisotropic filtering than the GeForce GT 440 1.5GB. (explain)
Pixel RateThe Radeon HD 6770 1GB should be a little bit (more or less 1%) better at anti-aliasing than the GeForce GT 440 1.5GB, and should be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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