Compare any two graphics cards:
GeForce 8600 GT 1GB DDR2 vs GeForce GT 430 1GB
IntroThe GeForce 8600 GT 1GB DDR2 features core clock speeds of 540 MHz on the GPU, and 400 MHz on the 1024 MB of DDR2 RAM. It features 32 SPUs as well as 16 Texture Address Units and 8 ROPs.Compare all of that to the GeForce GT 430 1GB, which features core speeds of 700 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR3 RAM. It features 96 SPUs along with 16 TAUs and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 430 1GB, in theory, should be a lot faster than the GeForce 8600 GT 1GB DDR2 overall. (explain)
Texel RateThe GeForce GT 430 1GB should be much (about 30%) more effective at texture filtering than the GeForce 8600 GT 1GB DDR2. (explain)
Pixel RateThe GeForce 8600 GT 1GB DDR2 will be much (more or less 54%) more effective at FSAA than the GeForce GT 430 1GB, and capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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