Compare any two graphics cards:
GeForce 8600 GT 1GB DDR2 vs GeForce GT 430 1GB
IntroThe GeForce 8600 GT 1GB DDR2 comes with a GPU core speed of 540 MHz, and the 1024 MB of DDR2 RAM runs at 400 MHz through a 128-bit bus. It also features 32 Stream Processors, 16 TAUs, and 8 ROPs.Compare those specs to the GeForce GT 430 1GB, which makes use of a 40 nm design. nVidia has set the core frequency at 700 MHz. The GDDR3 memory runs at a frequency of 900 MHz on this model. It features 96 SPUs along with 16 Texture Address Units and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GT 430 1GB should theoretically be a lot better than the GeForce 8600 GT 1GB DDR2 in general. (explain)
Texel RateThe GeForce GT 430 1GB will be a lot (more or less 30%) faster with regards to AF than the GeForce 8600 GT 1GB DDR2. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce 8600 GT 1GB DDR2 is superior to the GeForce GT 430 1GB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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