Compare any two graphics cards:
GeForce GT 430 1GB vs Radeon HD 3690/3830
IntroThe GeForce GT 430 1GB comes with a GPU core clock speed of 700 MHz, and the 1024 MB of GDDR3 RAM is set to run at 900 MHz through a 128-bit bus. It also features 96 SPUs, 16 Texture Address Units, and 4 ROPs.Compare those specifications to the Radeon HD 3690/3830, which makes use of a 55 nm design. AMD has clocked the core speed at 668 MHz. The GDDR3 RAM is set to run at a speed of 828 MHz on this specific card. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 430 1GB, in theory, should be a little bit faster than the Radeon HD 3690/3830 overall. (explain)
Texel RateThe GeForce GT 430 1GB will be a bit (about 5%) more effective at texture filtering than the Radeon HD 3690/3830. (explain)
Pixel RateThe Radeon HD 3690/3830 should be quite a bit (approximately 282%) faster with regards to AA than the GeForce GT 430 1GB, and able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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