Compare any two graphics cards:
GeForce GT 430 1GB vs Radeon HD 3850 1GB
IntroThe GeForce GT 430 1GB features a core clock speed of 700 MHz and a GDDR3 memory speed of 900 MHz. It also uses a 128-bit bus, and uses a 40 nm design. It is made up of 96 SPUs, 16 Texture Address Units, and 4 Raster Operation Units.Compare those specs to the Radeon HD 3850 1GB, which makes use of a 55 nm design. AMD has clocked the core frequency at 668 MHz. The GDDR3 RAM runs at a frequency of 828 MHz on this model. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 3850 1GB will be 84% faster than the GeForce GT 430 1GB overall, due to its higher data rate. (explain)
Texel RateThe GeForce GT 430 1GB is a little bit (approximately 5%) better at texture filtering than the Radeon HD 3850 1GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon HD 3850 1GB is superior to the GeForce GT 430 1GB, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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