Compare any two graphics cards:
GeForce GT 315 vs GeForce GT 430 1GB
IntroThe GeForce GT 315 has a GPU core speed of 625 MHz, and the 512 MB of DDR3 memory is set to run at 790 MHz through a 128-bit bus. It also is made up of 48 Stream Processors, 16 TAUs, and 8 Raster Operation Units.Compare those specifications to the GeForce GT 430 1GB, which features GPU clock speed of 700 MHz, and 1024 MB of GDDR3 memory set to run at 900 MHz through a 128-bit bus. It also features 96 Stream Processors, 16 TAUs, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 430 1GB, in theory, should perform a small bit faster than the GeForce GT 315 in general. (explain)
Texel RateThe GeForce GT 430 1GB is just a bit (approximately 12%) better at anisotropic filtering than the GeForce GT 315. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce GT 315 is superior to the GeForce GT 430 1GB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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