Compare any two graphics cards:
VS

GeForce 8600 GT 512MB DDR2 vs GeForce GT 430

Intro

The GeForce 8600 GT 512MB DDR2 comes with a clock frequency of 540 MHz and a DDR2 memory speed of 400 MHz. It also uses a 128-bit memory bus, and uses a 80 nm design. It is comprised of 32 SPUs, 16 TAUs, and 8 ROPs.

Compare those specs to the GeForce GT 430, which uses a 40 nm design. nVidia has clocked the core speed at 700 MHz. The GDDR3 memory is set to run at a speed of 900 MHz on this specific card. It features 96 SPUs as well as 16 TAUs and 4 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 512MB DDR2 47 Watts
GeForce GT 430 60 Watts
Difference: 13 Watts (28%)

Memory Bandwidth

Theoretically speaking, the GeForce GT 430 should be 125% quicker than the GeForce 8600 GT 512MB DDR2 overall, due to its greater data rate. (explain)

GeForce GT 430 28800 MB/sec
GeForce 8600 GT 512MB DDR2 12800 MB/sec
Difference: 16000 (125%)

Texel Rate

The GeForce GT 430 should be much (about 30%) better at texture filtering than the GeForce 8600 GT 512MB DDR2. (explain)

GeForce GT 430 11200 Mtexels/sec
GeForce 8600 GT 512MB DDR2 8640 Mtexels/sec
Difference: 2560 (30%)

Pixel Rate

The GeForce 8600 GT 512MB DDR2 will be much (more or less 54%) more effective at full screen anti-aliasing than the GeForce GT 430, and should be capable of handling higher screen resolutions more effectively. (explain)

GeForce 8600 GT 512MB DDR2 4320 Mpixels/sec
GeForce GT 430 2800 Mpixels/sec
Difference: 1520 (54%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

GeForce GT 430

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8600 GT 512MB DDR2 GeForce GT 430
Manufacturer nVidia nVidia
Year April 2007 October 2010
Code Name G84 GF108
Memory 512 MB 512 MB
Core Speed 540 MHz 700 MHz
Memory Speed 800 MHz 1800 MHz
Power (Max TDP) 47 watts 60 watts
Bandwidth 12800 MB/sec 28800 MB/sec
Texel Rate 8640 Mtexels/sec 11200 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 2800 Mpixels/sec
Unified Shaders 32 96
Texture Mapping Units 16 16
Render Output Units 8 4
Bus Type DDR2 GDDR3
Bus Width 128-bit 128-bit
Fab Process 80 nm 40 nm
Transistors 289 million 585 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

GeForce GT 430

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield