Compare any two graphics cards:
VS

GeForce 8800 GT 512MB vs GeForce GT 430

Intro

The GeForce 8800 GT 512MB has a core clock speed of 600 MHz and a GDDR3 memory speed of 900 MHz. It also features a 256-bit bus, and uses a 65 nm design. It features 112 SPUs, 56 TAUs, and 16 ROPs.

Compare those specs to the GeForce GT 430, which uses a 40 nm design. nVidia has clocked the core speed at 700 MHz. The GDDR3 memory runs at a frequency of 900 MHz on this specific card. It features 96 SPUs along with 16 TAUs and 4 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 430 60 Watts
GeForce 8800 GT 512MB 105 Watts
Difference: 45 Watts (75%)

Memory Bandwidth

Performance-wise, the GeForce 8800 GT 512MB should theoretically be a lot superior to the GeForce GT 430 overall. (explain)

GeForce 8800 GT 512MB 57600 MB/sec
GeForce GT 430 28800 MB/sec
Difference: 28800 (100%)

Texel Rate

The GeForce 8800 GT 512MB will be a lot (more or less 200%) more effective at anisotropic filtering than the GeForce GT 430. (explain)

GeForce 8800 GT 512MB 33600 Mtexels/sec
GeForce GT 430 11200 Mtexels/sec
Difference: 22400 (200%)

Pixel Rate

The GeForce 8800 GT 512MB should be quite a bit (about 243%) faster with regards to full screen anti-aliasing than the GeForce GT 430, and should be able to handle higher resolutions while still performing well. (explain)

GeForce 8800 GT 512MB 9600 Mpixels/sec
GeForce GT 430 2800 Mpixels/sec
Difference: 6800 (243%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

GeForce GT 430

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GT 512MB GeForce GT 430
Manufacturer nVidia nVidia
Year Oct 2007 October 2010
Code Name G92 GF108
Memory 512 MB 512 MB
Core Speed 600 MHz 700 MHz
Memory Speed 1800 MHz 1800 MHz
Power (Max TDP) 105 watts 60 watts
Bandwidth 57600 MB/sec 28800 MB/sec
Texel Rate 33600 Mtexels/sec 11200 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 2800 Mpixels/sec
Unified Shaders 112 96
Texture Mapping Units 56 16
Render Output Units 16 4
Bus Type GDDR3 GDDR3
Bus Width 256-bit 128-bit
Fab Process 65 nm 40 nm
Transistors 754 million 585 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

GeForce GT 430

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield