Compare any two graphics cards:
GeForce GT 230 vs GeForce GT 430
IntroThe GeForce GT 230 features a GPU clock speed of 550 MHz, and the 1536 MB of DDR3 RAM is set to run at 800 MHz through a 192-bit bus. It also is made up of 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.Compare all of that to the GeForce GT 430, which makes use of a 40 nm design. nVidia has clocked the core speed at 700 MHz. The GDDR3 memory runs at a frequency of 900 MHz on this specific model. It features 96 SPUs along with 16 Texture Address Units and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GT 230 will be 33% quicker than the GeForce GT 430 overall, due to its higher bandwidth. (explain)
Texel RateThe GeForce GT 430 will be a lot (approximately 27%) faster with regards to texture filtering than the GeForce GT 230. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GT 230 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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