Compare any two graphics cards:
GeForce 8600 GT 512MB GDDR3 vs GeForce GT 430 (OEM)
IntroThe GeForce 8600 GT 512MB GDDR3 features core speeds of 540 MHz on the GPU, and 700 MHz on the 512 MB of GDDR3 memory. It features 32 SPUs as well as 16 TAUs and 8 ROPs.Compare those specifications to the GeForce GT 430 (OEM), which has a core clock frequency of 700 MHz and a GDDR3 memory speed of 900 MHz. It also features a 128-bit bus, and uses a 40 nm design. It features 96 SPUs, 16 Texture Address Units, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 430 (OEM), in theory, should perform quite a bit faster than the GeForce 8600 GT 512MB GDDR3 in general. (explain)
Texel RateThe GeForce GT 430 (OEM) will be a lot (approximately 30%) better at anisotropic filtering than the GeForce 8600 GT 512MB GDDR3. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce 8600 GT 512MB GDDR3 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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