Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 640MB vs GeForce GT 430 (OEM)

Intro

The GeForce 8800 GTS (G80) 640MB comes with a GPU core clock speed of 513 MHz, and the 640 MB of GDDR3 memory runs at 792 MHz through a 320-bit bus. It also is made up of 96 SPUs, 48 Texture Address Units, and 20 Raster Operation Units.

Compare those specifications to the GeForce GT 430 (OEM), which has a core clock speed of 700 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 128-bit memory bus, and uses a 40 nm design. It is made up of 96 SPUs, 16 Texture Address Units, and 4 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 430 (OEM) 60 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 83 Watts (138%)

Memory Bandwidth

In theory, the GeForce 8800 GTS (G80) 640MB should perform a lot faster than the GeForce GT 430 (OEM) in general. (explain)

GeForce 8800 GTS (G80) 640MB 63360 MB/sec
GeForce GT 430 (OEM) 28800 MB/sec
Difference: 34560 (120%)

Texel Rate

The GeForce 8800 GTS (G80) 640MB will be a lot (more or less 120%) faster with regards to AF than the GeForce GT 430 (OEM). (explain)

GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
GeForce GT 430 (OEM) 11200 Mtexels/sec
Difference: 13424 (120%)

Pixel Rate

If using a high resolution is important to you, then the GeForce 8800 GTS (G80) 640MB is superior to the GeForce GT 430 (OEM), by a large margin. (explain)

GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
GeForce GT 430 (OEM) 2800 Mpixels/sec
Difference: 7460 (266%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

GeForce GT 430 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 640MB GeForce GT 430 (OEM)
Manufacturer nVidia nVidia
Year Nov 2006 (640) October 2010
Code Name G80 GF108
Memory 640 MB 2048 MB
Core Speed 513 MHz 700 MHz
Memory Speed 1584 MHz 1800 MHz
Power (Max TDP) 143 watts 60 watts
Bandwidth 63360 MB/sec 28800 MB/sec
Texel Rate 24624 Mtexels/sec 11200 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 2800 Mpixels/sec
Unified Shaders 96 96
Texture Mapping Units 48 16
Render Output Units 20 4
Bus Type GDDR3 GDDR3
Bus Width 320-bit 128-bit
Fab Process 90 nm 40 nm
Transistors 681 million 585 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

GeForce GT 430 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield