Compare any two graphics cards:
GeForce 8300 GS (OEM) vs GeForce GT 430 (OEM)
IntroThe GeForce 8300 GS (OEM) has a GPU core speed of 450 MHz, and the 128 MB of DDR2 memory runs at 400 MHz through a 64-bit bus. It also is made up of 8 Stream Processors, 4 Texture Address Units, and 2 Raster Operation Units.Compare those specifications to the GeForce GT 430 (OEM), which makes use of a 40 nm design. nVidia has set the core frequency at 700 MHz. The GDDR3 RAM runs at a speed of 900 MHz on this card. It features 96 SPUs as well as 16 Texture Address Units and 4 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GT 430 (OEM) should theoretically be a lot superior to the GeForce 8300 GS (OEM) overall. (explain)
Texel RateThe GeForce GT 430 (OEM) should be quite a bit (approximately 522%) more effective at anisotropic filtering than the GeForce 8300 GS (OEM). (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GT 430 (OEM) is superior to the GeForce 8300 GS (OEM), by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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