Compare any two graphics cards:
GeForce GT 430 (OEM) vs Radeon HD 4750
IntroThe GeForce GT 430 (OEM) makes use of a 40 nm design. nVidia has clocked the core speed at 700 MHz. The GDDR3 RAM works at a speed of 900 MHz on this card. It features 96 SPUs along with 16 Texture Address Units and 4 ROPs.Compare all that to the Radeon HD 4750, which uses a 40 nm design. AMD has clocked the core frequency at 730 MHz. The GDDR5 memory works at a speed of 800 MHz on this particular card. It features 640(128x5) SPUs as well as 32 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 4750 should be 78% faster than the GeForce GT 430 (OEM) in general, because of its higher bandwidth. (explain)
Texel RateThe Radeon HD 4750 is a lot (approximately 109%) better at anisotropic filtering than the GeForce GT 430 (OEM). (explain)
Pixel RateThe Radeon HD 4750 should be a lot (approximately 317%) faster with regards to FSAA than the GeForce GT 430 (OEM), and also able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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