Compare any two graphics cards:
GeForce GT 340 1GB vs GeForce GT 430 (OEM)
IntroThe GeForce GT 340 1GB uses a 40 nm design. nVidia has set the core speed at 550 MHz. The GDDR5 RAM is set to run at a frequency of 850 MHz on this particular card. It features 96 SPUs along with 32 Texture Address Units and 8 ROPs.Compare those specs to the GeForce GT 430 (OEM), which comes with a GPU core clock speed of 700 MHz, and 2048 MB of GDDR3 RAM set to run at 900 MHz through a 128-bit bus. It also features 96 Stream Processors, 16 TAUs, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GT 340 1GB is 89% quicker than the GeForce GT 430 (OEM) overall, because of its higher data rate. (explain)
Texel RateThe GeForce GT 340 1GB will be quite a bit (about 57%) better at anisotropic filtering than the GeForce GT 430 (OEM). (explain)
Pixel RateThe GeForce GT 340 1GB is quite a bit (more or less 57%) faster with regards to full screen anti-aliasing than the GeForce GT 430 (OEM), and should be capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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