Compare any two graphics cards:
GeForce 9500 GT 512MB GDDR3 vs GeForce GT 420
IntroThe GeForce 9500 GT 512MB GDDR3 has a clock frequency of 550 MHz and a GDDR3 memory frequency of 800 MHz. It also features a 128-bit memory bus, and makes use of a 55 nm design. It features 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.Compare all that to the GeForce GT 420, which comes with a core clock speed of 700 MHz and a GDDR3 memory frequency of 900 MHz. It also makes use of a 128-bit memory bus, and makes use of a 40 nm design. It is comprised of 48 SPUs, 8 TAUs, and 4 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthIn theory, the GeForce GT 420 is 13% quicker than the GeForce 9500 GT 512MB GDDR3 overall, due to its greater data rate. (explain)
Texel RateThe GeForce 9500 GT 512MB GDDR3 should be much (more or less 57%) more effective at anisotropic filtering than the GeForce GT 420. (explain)
Pixel RateThe GeForce 9500 GT 512MB GDDR3 should be a lot (approximately 57%) faster with regards to anti-aliasing than the GeForce GT 420, and able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved past the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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