Compare any two graphics cards:
GeForce GT 420 vs GeForce GTX 285 2GB
IntroThe GeForce GT 420 comes with a GPU clock speed of 700 MHz, and the 2048 MB of GDDR3 RAM runs at 900 MHz through a 128-bit bus. It also features 48 Stream Processors, 8 TAUs, and 4 Raster Operation Units.Compare those specifications to the GeForce GTX 285 2GB, which comes with a core clock speed of 648 MHz and a GDDR3 memory frequency of 1242 MHz. It also makes use of a 512-bit memory bus, and uses a 55 nm design. It features 240 SPUs, 80 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 285 2GB should in theory be quite a bit better than the GeForce GT 420 in general. (explain)
Texel RateThe GeForce GTX 285 2GB will be a lot (about 826%) better at AF than the GeForce GT 420. (explain)
Pixel RateThe GeForce GTX 285 2GB is a lot (about 641%) more effective at full screen anti-aliasing than the GeForce GT 420, and should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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