Compare any two graphics cards:
GeForce 9600 GSO ASUS 512 vs GeForce GT 340
IntroThe GeForce 9600 GSO ASUS 512 uses a 65 nm design. nVidia has clocked the core speed at 550 MHz. The DDR2 memory is set to run at a speed of 500 MHz on this particular model. It features 96 SPUs along with 48 Texture Address Units and 12 ROPs.Compare those specifications to the GeForce GT 340, which comes with GPU core speed of 550 MHz, and 512 MB of GDDR5 memory running at 850 MHz through a 128-bit bus. It also features 96 SPUs, 32 Texture Address Units, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 340 should theoretically perform quite a bit faster than the GeForce 9600 GSO ASUS 512 in general. (explain)
Texel RateThe GeForce 9600 GSO ASUS 512 will be a lot (approximately 50%) faster with regards to texture filtering than the GeForce GT 340. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce 9600 GSO ASUS 512 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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