Compare any two graphics cards:
VS

GeForce GT 340 vs Radeon HD 3650 512MB

Intro

The GeForce GT 340 uses a 40 nm design. nVidia has set the core frequency at 550 MHz. The GDDR5 RAM works at a frequency of 850 MHz on this card. It features 96 SPUs as well as 32 Texture Address Units and 8 ROPs.

Compare those specifications to the Radeon HD 3650 512MB, which uses a 55 nm design. AMD has set the core speed at 725 MHz. The GDDR3 memory is set to run at a frequency of 800 MHz on this specific card. It features 120(24x5) SPUs along with 8 TAUs and 4 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 340 69 Watts
Radeon HD 3650 512MB 78 Watts
Difference: 9 Watts (13%)

Memory Bandwidth

In theory, the GeForce GT 340 should be quite a bit faster than the Radeon HD 3650 512MB overall. (explain)

GeForce GT 340 54400 MB/sec
Radeon HD 3650 512MB 25600 MB/sec
Difference: 28800 (113%)

Texel Rate

The GeForce GT 340 is a lot (approximately 203%) faster with regards to anisotropic filtering than the Radeon HD 3650 512MB. (explain)

GeForce GT 340 17600 Mtexels/sec
Radeon HD 3650 512MB 5800 Mtexels/sec
Difference: 11800 (203%)

Pixel Rate

The GeForce GT 340 will be quite a bit (about 52%) more effective at anti-aliasing than the Radeon HD 3650 512MB, and also should be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GT 340 4400 Mpixels/sec
Radeon HD 3650 512MB 2900 Mpixels/sec
Difference: 1500 (52%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 340

Amazon.com

Check prices at:

Radeon HD 3650 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 340 Radeon HD 3650 512MB
Manufacturer nVidia AMD
Year February 2010 2008
Code Name GT215 RV635 PRO
Memory 512 MB 512 MB
Core Speed 550 MHz 725 MHz
Memory Speed 3400 MHz 1600 MHz
Power (Max TDP) 69 watts 78 watts
Bandwidth 54400 MB/sec 25600 MB/sec
Texel Rate 17600 Mtexels/sec 5800 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 2900 Mpixels/sec
Unified Shaders 96 120(24x5)
Texture Mapping Units 32 8
Render Output Units 8 4
Bus Type GDDR5 GDDR3
Bus Width 128-bit 128-bit
Fab Process 40 nm 55 nm
Transistors 727 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/AGP 8x
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.3 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GT 340

Amazon.com

Check prices at:

Radeon HD 3650 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield