Compare any two graphics cards:
VS

GeForce GT 340 vs Radeon HD 5750 512MB

Intro

The GeForce GT 340 makes use of a 40 nm design. nVidia has set the core frequency at 550 MHz. The GDDR5 memory works at a speed of 850 MHz on this model. It features 96 SPUs along with 32 TAUs and 8 ROPs.

Compare those specs to the Radeon HD 5750 512MB, which comes with a core clock frequency of 700 MHz and a GDDR5 memory speed of 1150 MHz. It also makes use of a 128-bit bus, and makes use of a 40 nm design. It features 720(144x5) SPUs, 36 TAUs, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 340 69 Watts
Radeon HD 5750 512MB 86 Watts
Difference: 17 Watts (25%)

Memory Bandwidth

As far as performance goes, the Radeon HD 5750 512MB should theoretically be a lot superior to the GeForce GT 340 overall. (explain)

Radeon HD 5750 512MB 73600 MB/sec
GeForce GT 340 54400 MB/sec
Difference: 19200 (35%)

Texel Rate

The Radeon HD 5750 512MB should be quite a bit (more or less 43%) faster with regards to texture filtering than the GeForce GT 340. (explain)

Radeon HD 5750 512MB 25200 Mtexels/sec
GeForce GT 340 17600 Mtexels/sec
Difference: 7600 (43%)

Pixel Rate

The Radeon HD 5750 512MB will be a lot (about 155%) better at full screen anti-aliasing than the GeForce GT 340, and will be capable of handling higher resolutions more effectively. (explain)

Radeon HD 5750 512MB 11200 Mpixels/sec
GeForce GT 340 4400 Mpixels/sec
Difference: 6800 (155%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 340

Amazon.com

Check prices at:

Radeon HD 5750 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 340 Radeon HD 5750 512MB
Manufacturer nVidia AMD
Year February 2010 October 13, 2009
Code Name GT215 Juniper LE
Memory 512 MB 512 MB
Core Speed 550 MHz 700 MHz
Memory Speed 3400 MHz 4600 MHz
Power (Max TDP) 69 watts 86 watts
Bandwidth 54400 MB/sec 73600 MB/sec
Texel Rate 17600 Mtexels/sec 25200 Mtexels/sec
Pixel Rate 4400 Mpixels/sec 11200 Mpixels/sec
Unified Shaders 96 720(144x5)
Texture Mapping Units 32 36
Render Output Units 8 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 40 nm 40 nm
Transistors 727 million 1040 million
Bus PCIe x16 PCIe 2.1 x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.3 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 340

Amazon.com

Check prices at:

Radeon HD 5750 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield