Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 640MB vs GeForce GT 340 1GB

Intro

The GeForce 8800 GTS (G80) 640MB features a clock frequency of 513 MHz and a GDDR3 memory frequency of 792 MHz. It also uses a 320-bit memory bus, and makes use of a 90 nm design. It is made up of 96 SPUs, 48 TAUs, and 20 ROPs.

Compare those specs to the GeForce GT 340 1GB, which comes with a core clock frequency of 550 MHz and a GDDR5 memory frequency of 850 MHz. It also features a 128-bit bus, and makes use of a 40 nm design. It features 96 SPUs, 32 Texture Address Units, and 8 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 340 1GB 69 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 74 Watts (107%)

Memory Bandwidth

As far as performance goes, the GeForce 8800 GTS (G80) 640MB should in theory be a little bit superior to the GeForce GT 340 1GB overall. (explain)

GeForce 8800 GTS (G80) 640MB 63360 MB/sec
GeForce GT 340 1GB 54400 MB/sec
Difference: 8960 (16%)

Texel Rate

The GeForce 8800 GTS (G80) 640MB is quite a bit (approximately 40%) better at texture filtering than the GeForce GT 340 1GB. (explain)

GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
GeForce GT 340 1GB 17600 Mtexels/sec
Difference: 7024 (40%)

Pixel Rate

The GeForce 8800 GTS (G80) 640MB will be much (more or less 133%) better at AA than the GeForce GT 340 1GB, and should be able to handle higher resolutions without slowing down too much. (explain)

GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
GeForce GT 340 1GB 4400 Mpixels/sec
Difference: 5860 (133%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

GeForce GT 340 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 640MB GeForce GT 340 1GB
Manufacturer nVidia nVidia
Year Nov 2006 (640) February 2010
Code Name G80 GT215
Memory 640 MB 1024 MB
Core Speed 513 MHz 550 MHz
Memory Speed 1584 MHz 3400 MHz
Power (Max TDP) 143 watts 69 watts
Bandwidth 63360 MB/sec 54400 MB/sec
Texel Rate 24624 Mtexels/sec 17600 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 4400 Mpixels/sec
Unified Shaders 96 96
Texture Mapping Units 48 32
Render Output Units 20 8
Bus Type GDDR3 GDDR5
Bus Width 320-bit 128-bit
Fab Process 90 nm 40 nm
Transistors 681 million 727 million
Bus PCIe x16 PCIe x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.3

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

GeForce GT 340 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield