Compare any two graphics cards:
GeForce GT 340 1GB vs Radeon HD 6750 1GB
IntroThe GeForce GT 340 1GB makes use of a 40 nm design. nVidia has set the core frequency at 550 MHz. The GDDR5 RAM is set to run at a speed of 850 MHz on this particular card. It features 96 SPUs as well as 32 Texture Address Units and 8 Rasterization Operator Units.Compare all that to the Radeon HD 6750 1GB, which makes use of a 40 nm design. AMD has clocked the core frequency at 725 MHz. The GDDR5 memory runs at a frequency of 1000 MHz on this specific model. It features 720 SPUs along with 36 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6750 1GB, in theory, should perform a bit faster than the GeForce GT 340 1GB overall. (explain)
Texel RateThe Radeon HD 6750 1GB is quite a bit (approximately 48%) more effective at texture filtering than the GeForce GT 340 1GB. (explain)
Pixel RateThe Radeon HD 6750 1GB is quite a bit (approximately 164%) better at anti-aliasing than the GeForce GT 340 1GB, and able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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