Compare any two graphics cards:
GeForce GT 340 1GB vs Radeon HD 6870
IntroThe GeForce GT 340 1GB has a clock speed of 550 MHz and a GDDR5 memory speed of 850 MHz. It also uses a 128-bit bus, and makes use of a 40 nm design. It is comprised of 96 SPUs, 32 Texture Address Units, and 8 Raster Operation Units.Compare all of that to the Radeon HD 6870, which comes with a core clock speed of 900 MHz and a GDDR5 memory speed of 1050 MHz. It also uses a 256-bit memory bus, and uses a 40 nm design. It is comprised of 1120 SPUs, 56 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6870 should be quite a bit faster than the GeForce GT 340 1GB in general. (explain)
Texel RateThe Radeon HD 6870 is much (approximately 186%) better at texture filtering than the GeForce GT 340 1GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon HD 6870 is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred past the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
One Response to “GeForce GT 340 1GB vs Radeon HD 6870”this card is a beast