Compare any two graphics cards:
GeForce 8600 GTS vs GeForce GT 320
IntroThe GeForce 8600 GTS uses a 80 nm design. nVidia has clocked the core speed at 675 MHz. The GDDR3 RAM is set to run at a frequency of 1000 MHz on this card. It features 32 SPUs as well as 16 Texture Address Units and 8 ROPs.Compare those specs to the GeForce GT 320, which uses a 40 nm design. nVidia has set the core frequency at 540 MHz. The GDDR3 memory runs at a frequency of 790 MHz on this model. It features 72 SPUs along with 24 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce 8600 GTS should be 27% quicker than the GeForce GT 320 overall, because of its higher bandwidth. (explain)
Texel RateThe GeForce GT 320 is a bit (more or less 20%) faster with regards to AF than the GeForce 8600 GTS. (explain)
Pixel RateIf using a high screen resolution is important to you, then the GeForce 8600 GTS is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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