Compare any two graphics cards:
GeForce GT 320 vs GeForce GTX 285 1GB
IntroThe GeForce GT 320 comes with a clock frequency of 540 MHz and a GDDR3 memory speed of 790 MHz. It also makes use of a 128-bit memory bus, and uses a 40 nm design. It is comprised of 72 SPUs, 24 TAUs, and 8 ROPs.Compare all that to the GeForce GTX 285 1GB, which makes use of a 55 nm design. nVidia has clocked the core speed at 648 MHz. The GDDR3 RAM runs at a speed of 1242 MHz on this model. It features 240 SPUs along with 80 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 285 1GB is 529% faster than the GeForce GT 320 overall, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX 285 1GB is quite a bit (about 300%) faster with regards to anisotropic filtering than the GeForce GT 320. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 285 1GB is superior to the GeForce GT 320, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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