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Compare any two graphics cards: 
 
 GeForce GT 320 vs Radeon HD 5750 512MB
 IntroThe GeForce GT 320 comes with a GPU core speed of 540 MHz, and the 1024 MB of GDDR3 memory runs at 790 MHz through a 128-bit bus. It also is made up of 72 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.Compare those specifications to the Radeon HD 5750 512MB, which comes with a GPU core clock speed of 700 MHz, and 512 MB of GDDR5 memory set to run at 1150 MHz through a 128-bit bus. It also is comprised of 720(144x5) SPUs, 36 TAUs, and 16 Raster Operation Units. 
Display Graphs
 Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
 Memory BandwidthTheoretically, the Radeon HD 5750 512MB should be much faster than the GeForce GT 320 in general. (explain) 
 Texel RateThe Radeon HD 5750 512MB should be a lot (approximately 94%) faster with regards to anisotropic filtering than the GeForce GT 320. (explain)
 Pixel RateIf using a high screen resolution is important to you, then the Radeon HD 5750 512MB is the winner, and very much so. (explain)
 Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
 
 Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate. 
Display Prices
 
 Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. 
 
 
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