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GeForce GT 320 vs Radeon HD 3870 X2 1GB

Intro

The GeForce GT 320 comes with a clock speed of 540 MHz and a GDDR3 memory speed of 790 MHz. It also makes use of a 128-bit bus, and makes use of a 40 nm design. It is comprised of 72 SPUs, 24 TAUs, and 8 Raster Operation Units.

Compare all of that to the Radeon HD 3870 X2 1GB, which has a GPU core clock speed of 825 MHz, and 1024 MB of GDDR4 memory set to run at 1126 MHz through a 256-bit bus. It also is made up of 320(64x5) Stream Processors, 16 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

As far as performance goes, the Radeon HD 3870 X2 1GB should in theory be much better than the GeForce GT 320 overall. (explain)

Radeon HD 3870 X2 1GB 144128 MB/sec
GeForce GT 320 25280 MB/sec
Difference: 118848 (470%)

Texel Rate

The Radeon HD 3870 X2 1GB is a lot (more or less 104%) faster with regards to texture filtering than the GeForce GT 320. (explain)

Radeon HD 3870 X2 1GB 26400 Mtexels/sec
GeForce GT 320 12960 Mtexels/sec
Difference: 13440 (104%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 3870 X2 1GB is a better choice, by a large margin. (explain)

Radeon HD 3870 X2 1GB 26400 Mpixels/sec
GeForce GT 320 4320 Mpixels/sec
Difference: 22080 (511%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 320

Amazon.com

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Radeon HD 3870 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 320 Radeon HD 3870 X2 1GB
Manufacturer nVidia AMD
Year February 2010 Jan 28, 2008
Code Name GT215 R680
Memory 1024 MB 1024 MB (x2)
Core Speed 540 MHz 825 MHz (x2)
Memory Speed 1580 MHz 2252 MHz (x2)
Power (Max TDP) 43 watts (Unknown) watts
Bandwidth 25280 MB/sec 144128 MB/sec
Texel Rate 12960 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 72 320(64x5) (x2)
Texture Mapping Units 24 16 (x2)
Render Output Units 8 16 (x2)
Bus Type GDDR3 GDDR4
Bus Width 128-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 727 million (Unknown) million
Bus PCIe x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.3 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GT 320

Amazon.com

Check prices at:

Radeon HD 3870 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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