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GeForce GT 320 vs Radeon HD 4850 X2 1GB

Intro

The GeForce GT 320 features a clock frequency of 540 MHz and a GDDR3 memory speed of 790 MHz. It also makes use of a 128-bit bus, and makes use of a 40 nm design. It is comprised of 72 SPUs, 24 TAUs, and 8 ROPs.

Compare that to the Radeon HD 4850 X2 1GB, which has clock speeds of 625 MHz on the GPU, and 993 MHz on the 1024 MB of GDDR3 RAM. It features 800(160x5) SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 320 43 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 207 Watts (481%)

Memory Bandwidth

The Radeon HD 4850 X2 1GB should theoretically perform a lot faster than the GeForce GT 320 in general. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
GeForce GT 320 25280 MB/sec
Difference: 101824 (403%)

Texel Rate

The Radeon HD 4850 X2 1GB should be quite a bit (about 286%) better at AF than the GeForce GT 320. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce GT 320 12960 Mtexels/sec
Difference: 37040 (286%)

Pixel Rate

The Radeon HD 4850 X2 1GB should be much (more or less 363%) more effective at full screen anti-aliasing than the GeForce GT 320, and will be able to handle higher screen resolutions while still performing well. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
GeForce GT 320 4320 Mpixels/sec
Difference: 15680 (363%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 320

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 320 Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year February 2010 Nov 7, 2008
Code Name GT215 R700
Memory 1024 MB 1024 MB (x2)
Core Speed 540 MHz 625 MHz (x2)
Memory Speed 1580 MHz 1986 MHz (x2)
Power (Max TDP) 43 watts 250 watts
Bandwidth 25280 MB/sec 127104 MB/sec
Texel Rate 12960 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 72 800(160x5) (x2)
Texture Mapping Units 24 40 (x2)
Render Output Units 8 16 (x2)
Bus Type GDDR3 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 727 million 956 million
Bus PCIe x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.3 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GT 320

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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