Compare any two graphics cards:
Radeon HD 4670 512MB vs Radeon HD 6970
IntroThe Radeon HD 4670 512MB has a clock frequency of 750 MHz and a GDDR4/GDDR3/DDR3/DDR2 memory frequency of 1000 MHz. It also features a 128-bit memory bus, and uses a 55 nm design. It is made up of 320(64x5) SPUs, 32 Texture Address Units, and 8 Raster Operation Units.Compare those specs to the Radeon HD 6970, which has core clock speeds of 880 MHz on the GPU, and 1375 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs along with 96 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6970 will be 450% faster than the Radeon HD 4670 512MB overall, because of its higher data rate. (explain)
Texel RateThe Radeon HD 6970 will be quite a bit (approximately 252%) faster with regards to AF than the Radeon HD 4670 512MB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon HD 6970 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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