Compare any two graphics cards:
GeForce GTS 150 vs Radeon HD 6970
IntroThe GeForce GTS 150 uses a 55 nm design. nVidia has clocked the core speed at 740 MHz. The GDDR3 RAM is set to run at a speed of 500 MHz on this card. It features 128 SPUs as well as 64 TAUs and 16 ROPs.Compare all of that to the Radeon HD 6970, which makes use of a 40 nm design. AMD has set the core speed at 880 MHz. The GDDR5 RAM is set to run at a speed of 1375 MHz on this particular card. It features 1536 SPUs as well as 96 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6970 should perform much faster than the GeForce GTS 150 in general. (explain)
Texel RateThe Radeon HD 6970 will be much (approximately 78%) faster with regards to texture filtering than the GeForce GTS 150. (explain)
Pixel RateThe Radeon HD 6970 will be a lot (about 138%) better at AA than the GeForce GTS 150, and also will be capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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