Compare any two graphics cards:
GeForce GTX 260 Core 216 vs Radeon HD 6970
IntroThe GeForce GTX 260 Core 216 features a core clock speed of 576 MHz and a GDDR3 memory speed of 999 MHz. It also uses a 448-bit memory bus, and uses a 65 nm design. It features 216 SPUs, 72 Texture Address Units, and 28 Raster Operation Units.Compare those specifications to the Radeon HD 6970, which has core clock speeds of 880 MHz on the GPU, and 1375 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs as well as 96 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 6970 should in theory be quite a bit better than the GeForce GTX 260 Core 216 overall. (explain)
Texel RateThe Radeon HD 6970 should be much (about 104%) faster with regards to texture filtering than the GeForce GTX 260 Core 216. (explain)
Pixel RateThe Radeon HD 6970 will be quite a bit (about 75%) more effective at AA than the GeForce GTX 260 Core 216, and also will be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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