Compare any two graphics cards:
GeForce 8600 GTS vs Radeon HD 6950 2GB
IntroThe GeForce 8600 GTS uses a 80 nm design. nVidia has set the core frequency at 675 MHz. The GDDR3 memory is set to run at a frequency of 1000 MHz on this model. It features 32 SPUs as well as 16 Texture Address Units and 8 ROPs.Compare that to the Radeon HD 6950 2GB, which features clock speeds of 800 MHz on the GPU, and 1250 MHz on the 2048 MB of GDDR5 RAM. It features 1408 SPUs along with 88 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 6950 2GB should in theory be much better than the GeForce 8600 GTS overall. (explain)
Texel RateThe Radeon HD 6950 2GB will be much (approximately 552%) better at texture filtering than the GeForce 8600 GTS. (explain)
Pixel RateThe Radeon HD 6950 2GB is a lot (about 374%) more effective at anti-aliasing than the GeForce 8600 GTS, and also capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved past the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!