Compare any two graphics cards:
GeForce GT 315 vs Radeon HD 6950 2GB
IntroThe GeForce GT 315 uses a 40 nm design. nVidia has clocked the core speed at 625 MHz. The DDR3 memory is set to run at a frequency of 790 MHz on this particular card. It features 48 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.Compare those specs to the Radeon HD 6950 2GB, which comes with core speeds of 800 MHz on the GPU, and 1250 MHz on the 2048 MB of GDDR5 memory. It features 1408 SPUs along with 88 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 6950 2GB is 533% faster than the GeForce GT 315 overall, because of its higher data rate. (explain)
Texel RateThe Radeon HD 6950 2GB will be quite a bit (approximately 604%) better at AF than the GeForce GT 315. (explain)
Pixel RateThe Radeon HD 6950 2GB is a lot (about 412%) better at anti-aliasing than the GeForce GT 315, and capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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