Compare any two graphics cards:
VS

GeForce 9800 GT 1GB vs Radeon HD 5830

Intro

The GeForce 9800 GT 1GB comes with a clock frequency of 600 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 256-bit memory bus, and uses a 65/55 nm design. It is made up of 112 SPUs, 56 TAUs, and 16 Raster Operation Units.

Compare those specifications to the Radeon HD 5830, which features core speeds of 800 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 RAM. It features 1120(224x5) SPUs along with 56 TAUs and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GT 1GB 105 Watts
Radeon HD 5830 175 Watts
Difference: 70 Watts (67%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 5830 should be much faster than the GeForce 9800 GT 1GB overall. (explain)

Radeon HD 5830 128000 MB/sec
GeForce 9800 GT 1GB 57600 MB/sec
Difference: 70400 (122%)

Texel Rate

The Radeon HD 5830 is much (approximately 33%) better at texture filtering than the GeForce 9800 GT 1GB. (explain)

Radeon HD 5830 44800 Mtexels/sec
GeForce 9800 GT 1GB 33600 Mtexels/sec
Difference: 11200 (33%)

Pixel Rate

The Radeon HD 5830 is quite a bit (approximately 33%) faster with regards to FSAA than the GeForce 9800 GT 1GB, and also will be capable of handling higher screen resolutions without slowing down too much. (explain)

Radeon HD 5830 12800 Mpixels/sec
GeForce 9800 GT 1GB 9600 Mpixels/sec
Difference: 3200 (33%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GT 1GB

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GT 1GB Radeon HD 5830
Manufacturer nVidia AMD
Year July 2008 February 25, 2010
Code Name G92a/b Cypress LE
Memory 1024 MB 1024 MB
Core Speed 600 MHz 800 MHz
Memory Speed 1800 MHz 4000 MHz
Power (Max TDP) 105 watts 175 watts
Bandwidth 57600 MB/sec 128000 MB/sec
Texel Rate 33600 Mtexels/sec 44800 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 12800 Mpixels/sec
Unified Shaders 112 1120(224x5)
Texture Mapping Units 56 56
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 256-bit
Fab Process 65/55 nm 40 nm
Transistors 754 million 2154 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9800 GT 1GB

Amazon.com

Check prices at:

Radeon HD 5830

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield