Compare any two graphics cards:
GeForce 9600 GSO ASUS 512 vs Radeon HD 6950
IntroThe GeForce 9600 GSO ASUS 512 features a GPU clock speed of 550 MHz, and the 512 MB of DDR2 memory runs at 500 MHz through a 128-bit bus. It also is comprised of 96 SPUs, 48 TAUs, and 12 Raster Operation Units.Compare that to the Radeon HD 6950, which has GPU clock speed of 800 MHz, and 1024 MB of GDDR5 RAM running at 1250 MHz through a 256-bit bus. It also features 1408 SPUs, 88 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6950 should theoretically be a lot faster than the GeForce 9600 GSO ASUS 512 in general. (explain)
Texel RateThe Radeon HD 6950 is quite a bit (more or less 167%) better at AF than the GeForce 9600 GSO ASUS 512. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon HD 6950 is superior to the GeForce 9600 GSO ASUS 512, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved over the external memory interface within a second. It's worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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