Compare any two graphics cards:
GeForce 8800 GT 256MB vs Radeon HD 6870
IntroThe GeForce 8800 GT 256MB uses a 65 nm design. nVidia has set the core speed at 600 MHz. The GDDR3 RAM is set to run at a speed of 700 MHz on this card. It features 112 SPUs as well as 56 Texture Address Units and 16 ROPs.Compare all that to the Radeon HD 6870, which uses a 40 nm design. AMD has clocked the core speed at 900 MHz. The GDDR5 memory is set to run at a frequency of 1050 MHz on this particular model. It features 1120 SPUs along with 56 TAUs and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 6870 should be 200% quicker than the GeForce 8800 GT 256MB in general, due to its greater data rate. (explain)
Texel RateThe Radeon HD 6870 is quite a bit (approximately 50%) better at anisotropic filtering than the GeForce 8800 GT 256MB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon HD 6870 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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